![]() It is so funny to watch lines of monsters and heroes passing through each other, sometimes bumping directly into each other, and keeping to roll on their own business. You may see how heroes run towards an attack flag, and ignore everything on their path, even monsters who run at your base (who by the way, have the same invisible attack flag, simply triggered by the attack command). there are linear commands that are executed by the program. Now, when we talk about enemy AI, there is no AI at all. While "beast" for example, attracts heroes practically from another map end. The only way to cause them attack each other is to attack their lair (causes hostility) or walk directly into them (also causes hostility). This is clearly seen from heroes of the opposite fractions walking near each other like people in the city park. For example, "beast" attracts heroes strongly, while "hero" hardly ever triggers hostility. The priorities are tied by the engine to exact variables, instead of making those customizable. Walk around-bump into enemy-go buy new potion x-go home. The AI in Majesty 2 is not functional enough because it is limited to several commands that have a cycle that they follow. Personally I would much rather see continued development of this sort, making Maj2 a better game, than spending development time reinventing the core mechanics yet again. The main way that Maj2 fell short of the original game was in humour and creativity, and that is exactly what the expansions and DLC have been concentrating on. ![]() Having a bit of experience at hacking games, I also don't buy that the current Maj2 engine is so terribly limited in potential. Case in point: the original poster, still enjoying the original low-resolution 2D Majesty game. However, cranking up the visuals for the small population of hardcore gamers who have the latest PC hardware would not jibe with what is known about the Majesty franchise's core audience: we're not hardcore and don't choose games based on cutting-edge graphics techniques. ![]() Visual polish? Perhaps it may be worth overhauling the game in order to publish on other platforms (consoles). Short of bringing in the original creative team, it does not seem likely that a new game would get any closer in that department. The AI in Maj2 is functional enough, if not especially clever in giving the classes unique personality. ![]()
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